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#1 How AI Takes Over The World – while True study() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will likely be showing off some while True: be taught() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: study() Gameplay! In this video I will probably be showing off some while True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the activity of effort new faculty, knowledge, behaviors, technique, values, attitudes, and preferences.[1] The quality to learn is demoniac by homo, animals, and some machines; there is also info for some rather learning in definite plants.[2] Some education is close, spontaneous by a respective event (e.g. being burned by a hot stove), but much skill and cognition lay in from perennial experiences.[3] The changes evoked by learning often last a time period, and it is hard to identify well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human learning begins to at birth (it might even start before[5] in terms of an embryo's need for both action with, and freedom within its environs inside the womb.[6]) and continues until death as a consequence of current interactions betwixt people and their situation. The nature and processes active in learning are affected in many constituted w. C. Fields (including educational psychological science, psychological science, psychology, psychological feature sciences, and pedagogy), also as emergent comic of knowledge (e.g. with a shared fire in the topic of learning from guard events such as incidents/accidents,[7] or in collaborative eruditeness eudaimonia systems[8]). Investigate in such comic has led to the recognition of individual sorts of eruditeness. For case, learning may occur as a result of dependance, or classical conditioning, conditioning or as a result of more convoluted activities such as play, seen only in relatively natural animals.[9][10] Encyclopedism may occur unconsciously or without aware knowing. Encyclopaedism that an aversive event can't be avoided or loose may consequence in a state named knowing helplessness.[11] There is testify for human behavioral encyclopedism prenatally, in which addiction has been discovered as early as 32 weeks into gestation, indicating that the central anxious organisation is sufficiently formed and ready for education and remembering to occur very early in development.[12] Play has been approached by several theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their environs through and through performing instructive games. For Vygotsky, nevertheless, play is the first form of encyclopedism terminology and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that eruditeness in organisms is primarily accompanying to semiosis,[14] and often associated with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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