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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True be taught() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I might be showing off some whereas True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
whereas True: learn() Gameplay! In this video I might be showing off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the work on of getting new sympathy, noesis, behaviors, profession, values, attitudes, and preferences.[1] The cognition to learn is demoniac by humanity, animals, and some equipment; there is also testify for some kinda encyclopaedism in dependable plants.[2] Some education is proximate, spontaneous by a single event (e.g. being burned by a hot stove), but much skill and cognition put in from continual experiences.[3] The changes evoked by learning often last a period of time, and it is hard to differentiate well-educated substance that seems to be "lost" from that which cannot be retrieved.[4] Human education begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility inside its situation inside the womb.[6]) and continues until death as a outcome of on-going interactions betwixt friends and their state of affairs. The nature and processes active in encyclopedism are studied in many constituted comic (including educational psychological science, psychology, psychological science, cognitive sciences, and pedagogy), too as rising w. C. Fields of knowledge (e.g. with a distributed refer in the topic of education from safety events such as incidents/accidents,[7] or in collaborative encyclopedism wellbeing systems[8]). Investigate in such comic has led to the determination of diverse sorts of eruditeness. For good example, eruditeness may occur as a consequence of dependance, or classical conditioning, operant conditioning or as a event of more interwoven activities such as play, seen only in relatively rational animals.[9][10] Encyclopaedism may occur consciously or without conscious knowingness. Encyclopaedism that an dislike event can't be avoided or escaped may issue in a condition named knowing helplessness.[11] There is info for human behavioural encyclopaedism prenatally, in which dependance has been ascertained as early as 32 weeks into construction, indicating that the fundamental troubled arrangement is sufficiently developed and primed for eruditeness and memory to occur very early on in development.[12] Play has been approached by individual theorists as a form of eruditeness. Children scientific research with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's development, since they make signification of their environs through playing educational games. For Vygotsky, yet, play is the first form of eruditeness terminology and human action, and the stage where a child started to read rules and symbols.[13] This has led to a view that learning in organisms is ever related to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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