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#1 How AI Takes Over The World – while True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I will be exhibiting off some while True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: be taught() Gameplay! On this video I will be exhibiting off some while True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Learning is the physical process of feat new faculty, knowledge, behaviors, skill, belief, attitudes, and preferences.[1] The quality to learn is controlled by human, animals, and some equipment; there is also evidence for some rather education in dependable plants.[2] Some encyclopaedism is close, induced by a single event (e.g. being hardened by a hot stove), but much skill and knowledge compile from perennial experiences.[3] The changes iatrogenic by learning often last a period, and it is hard to qualify conditioned substantial that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption inside its situation within the womb.[6]) and continues until death as a consequence of current interactions between fans and their situation. The creation and processes involved in learning are designed in many established comic (including learning psychology, neuropsychology, psychology, cognitive sciences, and pedagogy), likewise as nascent william Claude Dukenfield of noesis (e.g. with a distributed kindle in the topic of education from safety events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Look into in such fields has led to the identification of varied sorts of encyclopaedism. For case, eruditeness may occur as a effect of habituation, or conditioning, conditioning or as a consequence of more complicated activities such as play, seen only in comparatively rational animals.[9][10] Eruditeness may occur consciously or without aware knowing. Eruditeness that an aversive event can't be avoided or escaped may issue in a condition called educated helplessness.[11] There is testify for human behavioural encyclopaedism prenatally, in which dependence has been determined as early as 32 weeks into physiological state, indicating that the important uneasy organization is sufficiently formed and set for encyclopedism and memory to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopedism. Children research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make content of their surroundings through acting informative games. For Vygotsky, nevertheless, play is the first form of encyclopaedism terminology and human action, and the stage where a child begins to read rules and symbols.[13] This has led to a view that education in organisms is primarily age-related to semiosis,[14] and often associated with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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