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Groups urge U.S. to probe ‘loot field’ on Electronic Arts online game


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Teams urge U.S. to probe ‘loot field’ on Digital Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to investigate video game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges players to spend more cash whereas enjoying a preferred soccer recreation.

The groups Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Commerce Commission to probe the EA game "FIFA: Ultimate Crew".

Within the sport, gamers build a soccer staff using avatars of actual players and compete in opposition to other teams. In a letter to the FTC, the groups mentioned the sport normally costs $50 to $100 but that the company pushed push players to spend more.

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"It entices gamers to purchase packs in the hunt for special players," stated the letter despatched by these groups along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot containers, are packages of digital content typically bought with real cash that give the purchaser a possible advantage in a sport. They can be bought with digital currency, which may obscure how a lot is spent, they mentioned.

"The chances of opening a coveted card, resembling a Participant of the Year, are miniscule except a gamer spends 1000's of dollars on factors or plays for thousands of hours to earn cash," the teams said in the letter.

Electronic Arts said in a press release on Thursday that of the sport's millions of gamers, 78% haven't made an in-game purchase.

"Spending is all the time optionally available," a company spokesperson stated in an e-mail statement. "We encourage the usage of parental controls, including spend controls, that are out there for every main gaming platform, together with EA's own platforms."

The spokesperson additionally mentioned the company created a dashboard so gamers would track how much time they played, what number of packs they opened and what purchases were made.

The FTC, which matches after corporations engaged in misleading habits, held a workshop on loot packing containers in 2019. In a "workers perspective" which followed, the agency famous that online game microtransactions have develop into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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