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Groups urge U.S. to probe ‘loot box’ on Digital Arts video game


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Groups urge U.S. to probe ‘loot box’ on Digital Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Electronic #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to investigate online game maker Digital Arts Inc (EA.O) for what they are saying was the deceptive use of a digital "loot box" that "aggressively" urges players to spend more money while playing a popular soccer game.

The groups Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Commerce Commission to probe the EA sport "FIFA: Ultimate Crew".

Within the sport, players construct a soccer team utilizing avatars of real players and compete in opposition to other groups. In a letter to the FTC, the teams mentioned the sport usually costs $50 to $100 but that the company pushed push players to spend more.

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"It entices gamers to buy packs looking for particular gamers," said the letter despatched by these teams along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot bins, are packages of digital content sometimes bought with actual cash that give the purchaser a possible advantage in a recreation. They are often bought with digital currency, which can obscure how a lot is spent, they mentioned.

"The possibilities of opening a coveted card, akin to a Player of the 12 months, are miniscule until a gamer spends hundreds of dollars on factors or performs for thousands of hours to earn coins," the groups said in the letter.

Electronic Arts mentioned in an announcement on Thursday that of the sport's hundreds of thousands of gamers, 78% haven't made an in-game purchase.

"Spending is at all times elective," a company spokesperson said in an electronic mail statement. "We encourage using parental controls, including spend controls, which are out there for each major gaming platform, including EA's own platforms."

The spokesperson additionally said the company created a dashboard so gamers would monitor how much time they performed, what number of packs they opened and what purchases were made.

The FTC, which works after corporations engaged in misleading habits, held a workshop on loot containers in 2019. In a "employees perspective" which adopted, the company famous that online game microtransactions have grow to be a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Ideas.


Quelle: www.reuters.com

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