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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will likely be exhibiting off some whereas True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
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while True: be taught() Gameplay! On this video I can be displaying off some whereas True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the process of exploit new apprehension, knowledge, behaviors, trade, values, attitudes, and preferences.[1] The power to learn is possessed by homo, animals, and some equipment; there is also info for some kinda eruditeness in dependable plants.[2] Some encyclopaedism is immediate, evoked by a respective event (e.g. being burned by a hot stove), but much skill and knowledge compile from repeated experiences.[3] The changes evoked by eruditeness often last a period of time, and it is hard to identify learned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption inside its environs within the womb.[6]) and continues until death as a outcome of current interactions 'tween fans and their situation. The existence and processes active in education are designed in many established comedian (including informative science, neuropsychology, psychology, cognitive sciences, and pedagogy), also as emergent fields of knowledge (e.g. with a shared involvement in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in collaborative eruditeness well-being systems[8]). Investigation in such comic has led to the identification of different sorts of encyclopaedism. For illustration, eruditeness may occur as a effect of accommodation, or conditioning, conditioning or as a effect of more convoluted activities such as play, seen only in relatively born animals.[9][10] Eruditeness may occur unconsciously or without aware cognisance. Encyclopaedism that an aversive event can't be avoided or escaped may event in a shape named knowing helplessness.[11] There is info for human behavioral encyclopedism prenatally, in which dependency has been discovered as early as 32 weeks into construction, indicating that the central troubled arrangement is insufficiently matured and fit for encyclopedism and mental faculty to occur very early in development.[12] Play has been approached by different theorists as a form of learning. Children enquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make pregnant of their situation through acting educational games. For Vygotsky, even so, play is the first form of encyclopedism word and human action, and the stage where a child started to read rules and symbols.[13] This has led to a view that education in organisms is e'er accompanying to semiosis,[14] and often joint with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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