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Teams urge U.S. to probe ‘loot field’ on Electronic Arts video game


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Groups urge U.S. to probe ‘loot box’ on Electronic Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Digital #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to research online game maker Electronic Arts Inc (EA.O) for what they say was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend extra money while enjoying a popular soccer game.

The teams Fairplay, Center for Digital Democracy and 13 different organizations urged the Federal Commerce Fee to probe the EA game "FIFA: Final Staff".

Within the sport, gamers construct a soccer workforce utilizing avatars of actual players and compete against different groups. In a letter to the FTC, the groups stated the game normally prices $50 to $100 however that the corporate pushed push players to spend extra.

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"It entices players to purchase packs looking for special players," said the letter sent by these groups along with the Shopper Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot packing containers, are packages of digital content material generally purchased with actual money that give the purchaser a possible benefit in a game. They are often bought with digital currency, which can obscure how much is spent, they mentioned.

"The possibilities of opening a coveted card, reminiscent of a Participant of the Year, are miniscule except a gamer spends thousands of dollars on points or performs for thousands of hours to earn coins," the groups said in the letter.

Electronic Arts stated in a press release on Thursday that of the game's thousands and thousands of gamers, 78% have not made an in-game buy.

"Spending is at all times optional," a company spokesperson mentioned in an e mail assertion. "We encourage the use of parental controls, together with spend controls, that are available for every major gaming platform, together with EA's own platforms."

The spokesperson additionally mentioned the corporate created a dashboard so gamers would track how a lot time they played, how many packs they opened and what purchases were made.

The FTC, which matches after companies engaged in deceptive conduct, held a workshop on loot boxes in 2019. In a "staff perspective" which adopted, the company noted that video game microtransactions have change into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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