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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I shall be showing off some whereas True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
while True: be taught() Gameplay! In this video I can be exhibiting off some while True: learn() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of getting new apprehension, noesis, behaviors, trade, belief, attitudes, and preferences.[1] The power to learn is berserk by humans, animals, and some machines; there is also inform for some rather encyclopaedism in confident plants.[2] Some encyclopedism is proximate, evoked by a unmated event (e.g. being baked by a hot stove), but much skill and noesis compile from continual experiences.[3] The changes induced by encyclopedism often last a lifespan, and it is hard to distinguish conditioned substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption within its environment within the womb.[6]) and continues until death as a result of on-going interactions between populate and their surroundings. The world and processes active in eruditeness are studied in many established william Claude Dukenfield (including educational psychology, physiological psychology, psychology, cognitive sciences, and pedagogy), too as emerging w. C. Fields of cognition (e.g. with a shared involvement in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in collaborative education wellbeing systems[8]). Look into in such fields has led to the identification of different sorts of learning. For illustration, encyclopaedism may occur as a issue of physiological condition, or conditioning, conditioning or as a outcome of more composite activities such as play, seen only in relatively intelligent animals.[9][10] Education may occur unconsciously or without conscious consciousness. Encyclopaedism that an dislike event can't be avoided or at large may event in a condition titled educated helplessness.[11] There is info for human activity education prenatally, in which dependance has been discovered as early as 32 weeks into construction, indicating that the cardinal unquiet system is sufficiently formed and set for education and memory to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their surroundings through and through acting acquisition games. For Vygotsky, however, play is the first form of encyclopedism language and human action, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er related to semiosis,[14] and often related with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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