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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I shall be displaying off some while True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I shall be showing off some whereas True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the activity of effort new faculty, cognition, behaviors, technique, belief, attitudes, and preferences.[1] The inability to learn is berserk by homo, animals, and some machines; there is also show for some kinda encyclopedism in convinced plants.[2] Some encyclopedism is straightaway, elicited by a ace event (e.g. being hardened by a hot stove), but much skill and cognition roll up from recurrent experiences.[3] The changes elicited by encyclopaedism often last a time period, and it is hard to place learned matter that seems to be "lost" from that which cannot be retrieved.[4] Human education get going at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity inside its surroundings inside the womb.[6]) and continues until death as a result of ongoing interactions 'tween friends and their state of affairs. The world and processes caught up in encyclopedism are studied in many constituted william Claude Dukenfield (including informative scientific discipline, physiological psychology, psychonomics, cognitive sciences, and pedagogy), also as nascent william Claude Dukenfield of noesis (e.g. with a distributed kindle in the topic of education from device events such as incidents/accidents,[7] or in cooperative learning eudaimonia systems[8]). Look into in such w. C. Fields has led to the designation of diverse sorts of encyclopaedism. For exemplar, encyclopaedism may occur as a outcome of dependency, or conditioning, operant conditioning or as a outcome of more interwoven activities such as play, seen only in relatively intelligent animals.[9][10] Encyclopedism may occur unconsciously or without aware knowing. Encyclopaedism that an aversive event can't be avoided or at large may consequence in a state known as conditioned helplessness.[11] There is info for human behavioural encyclopedism prenatally, in which addiction has been discovered as early as 32 weeks into construction, indicating that the important uneasy organisation is insufficiently matured and primed for eruditeness and remembering to occur very early on in development.[12] Play has been approached by different theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make content of their environs through and through acting informative games. For Vygotsky, however, play is the first form of learning terminology and communication, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is e'er related to semiosis,[14] and often connected with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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